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Principles of ChoreographyMark A. Sheldon and Didi von Deck |
Choreography is fun. It is an opportunity to be creative and express the music that we love. Good choreography, like any other art, communicates an idea or feeling to the audience.
Ballroom competition choreography operates in a special environment. We want to reflect the music, but we don't actually know the music in advance (though we can make some assumptions). We must be able to adapt to different sized floors and navigate among other couples. We also want to show ourselves off to best advantage when the judges are making their comparisons.
Our musicality and floorcraft workshops were concerned with how you actually make the corresponding adaptations. The point to be made here is that you cannot construct choreography with the idea that alignments, precise timings, and phrasing will be fixed. This workshop is will focus on four rules of competitive choreography:
Competitive choreography should show the couple to best advantage: Show what you do well, deemphasize what you don't do so well. For example, couples with a good sense of line and shape should design their choreography to show this off with picture figures and groups that emphasize changes of shape. Couples that spin and pivot well should include these elements. Conversely, if you don't pivot well, then minimize that and concentrate on, for example, linear swing. This does not mean you shouldn't improve your weak areas: just put on the competition floor today the things you do best now.
But there is also the volume of the choreography: does it fill the floor. We feel there is an important distinction to be made between choreographing for a show versus a competition. In a show, you have the floor to yourselves, and a lack of volume will appear flat and weak to an audience. They see all the space, and you must fill it. However, in a competition, it is to your advantage to keep movements progressing around the floor as much as possible without a lot of meandering maneuvers. The audience is less aware of whether a couple's choreography fills the whole floor, because there are other couples on the floor. Keeping your dancing progressing around the the line of dance makes floorcraft easier (for you and others), but, more significantly, creates an impression of strength and movement in the audience. One of the floorcraft exercises is useful here: can you dance your choreography in a narrow corridor to maximize distance down LOD? Try it! And don't choreograph groups that frustrate this goal. For example, visiting a corner, then dancing a loop and returning to that corner is a waste of time, looks weak (even if amusing), and is a menace to other couples.
While we're on the subject, you should avoid staying in one place too long. Share an idea with the audience, then move on.
You may divert from the characteristic actions in your choreography, but realize that this creates a tension in the audience that should eventually resolve.
For example, a linear group in waltz should resolve to classic waltz. A running weave to a tumble turn is a common example. In foxtrot, one can follow a double reverse spin with a contracheck, or a three step.
It is a common belief that certain figures much be phrased in certain ways. For example, some say you must come out of a promenade or do a half natural turn on a strong (odd) bar. Not at all. In fact, the most basic figures, like the waltz natural turn or feather step in foxtrot, are wonderful endings to groups. Everyone in the audience will know that one idea is done, and now you're ready to do something else.
Examples: In Foxtrot: Open natural, outside spin, feather step started on 1234 versus 5678. In Tango: do not have to come out in PP on outside leg on 12.
Use an existing figure, but change the emphasis. For example, pivots are usually done to show rotation. But we can do pivots and spins in a way to show shape. This will change the technique and the amount of turn, of course, because you can't emphasize both rotation and shape. (The combination we call the spirograph is an example of this.)
Use a different alignment for a figure or combination. For example, you can take a three step DC (and people might not even recognize it). A few years ago, it was popular to take natural turning figures DC, which gives them a fresh look.
Example groups: